Even iray has no customized shaders, iray has a shader. It is mia_material (Arch&Design in 3dsmax) only. Actually, it is a shader that has mia_material interface and the implementation is different from mental ray (only for iray). mental images explains this is for the users who already know the mia_material. Such user doesn't need to learn the iray shader from the scratch. Therefore, some of the physically meaningless parameters of mia_material are disabled. They also said that they will support more physical shaders, like BRDF shaders. Someone asked about volume shaders support at the confenence, but, unfortunately, iray version 1 doesn't support volume shaders and will be supported in the following versions sometime. As for a DCC software user, the problem of iray is they can use it from 3dsmax/Maya/XSI or not. But NVidia's explanation is 'that is autodesk's decision.' Although, mental ray 3.8+ standalone or NVidia RealityServer support iray. (See ment...
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